Hey ya'll, I am trying to put together a decent druid build that makes use of Wild Shape. Manage your characters’ spellcasting, special abilities, and magic items all from the convenience of your phone. Until Form of the Dragon II and III, this means that druids get the best polymorph options a level early. With an animal companion (Mastodon would be my first pick). If you need to get around unnoticed in a city, Cat or Rat are both good options in case you're spotted. For help with Druid Domains, see my Druid Domain Breakdown. By level 4 you also have access to forms with swim speeds, so Land Druids can use great options like the Crocodile and Reef Shark. Instead, at 4th level, she can use wild shape to change into a dragon-scaled version of herself with long fangs, gaining a +1 natural armor bonus to her AC and a bite attack appropriate for her size (1d6 points of damage for a Medium druid ) but otherwise retaining her usual form. This CR is a difficult middle-ground, mostly populated by larger version of CR 0 options. Treantmonk's Guide to Druids Part 1, Part 2, and Part 3 (Core only) (2010) I'll Be Back. Because polymorph effects normalize to small or medium before applying ability modifiers, small races' strength penalties won't go away when you use Wild Shape. Against single enemies, go for Giant Frog if they're small or smaller, or Velociraptor if they're not. ... their animal companion, and Wild Shape, the Druid can do basically everything but open locks and disable traps. Beast Shape II. The Human favored class bonus is garbage. Half-Elf: Versatile, but nothing specifically great for the Druid. Moon Druids get the ability to Wild Shape into elementals. Be sure to read my Practical Guide to Polymorph if you plan to make use of Wild Shape. Most people who have played Pathfinder for a bit trend towards optimizing their characters, so that's where a lot of the criticism comes from. Flying Snake is really the only useful option here because it can do so much with a single form. If you're willing to go for 2-3 levels, there's a lot to be said for Barbarian. Wild Shape (Su) At 4th level, a treesinger gains the ability to wild shape. Chaotic, Evil, Good, and Lawful Spells: Limiting your spells by alignment can annoying, but rarely causes issues. Wild Shape is complicated. Treantmonk's Guide to Wizards Treantmonk's Guide to Rangers Treantmonk's Guide to Bards Last revision: June 3, 2010 The Druid Handbook Part 2: The Spirit of the Beast Druids in Pathfinder, if any class needed some optimization evaluation it is … The effect lasts for 1 hour per druid level, or until she changes back. Ankylosaurus serves as a Defender, while Giant Scorpion is great for holding stuff in place and murdering it. This section does not cover feats related to Animal Companions or Polymorph. Underwater, the Octopus is your best bet. I have a concept in my mind of doing Druid (Defender of the True World archetype) and Ranger with the intimidation centered combat style. Animal Companions are powerful, versatile, and can fill major holes in the party's abilities. CR 2 is where Wild Shape forms start to really improve in damage output, which lines up with martial characters like Fighters getting Extra Attack. Last Update February 2017. Everyone but Moon Druids will use this CR from levels 4 through 7, while Circle of the Moon Druids will skip this CR and go straight to CR 1. Please be patient while these changes are made. Be sure to talk to your DM before making any decisions about your build. Venom Immunity (Ex): Useful at high levels when poison becomes more common. The third bullet allows you to grow claws from your fingers, but most animals don't have fingers. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. With 20, it matches or exceeds every AC on the table. Best wild shape form level 6 druid pathfinder Hi all Monk dipping for pathfinder druids, a mini guide Trapped Under Ice-Geddy2112's guide to the Pathfinder Winter. Besides you can enter you character level, and basic stats in order to see a complete list of habilities that the druid … The text of the second bullet specifically mentions toughening your scales, so maybe it works for scaled creatures like fish, lizards, and dinosaurs, but not for animals without scales like birds and mammals. Giant Crocodile is your best bet most of the time, but Giant Shark is pretty great underwater. Spontaneous Casting: Summoning spells aren't always useful, and it's nice to not need to prepare them, but Summon Nature's Ally is extremely limited. Green: Good options. All of the following are class features of the druid. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. Benefit: You can wild shape as a move action or a swift action. WildShape Druid Tool. So long as you comply with the other mechanics of Wild Shape (no casting spells, etc.) Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. For help with Animal Companions, see my Practical Guide to Animal Companions. You could argue that the first bomb would destroy the other bombs, but if they're on your body RAW your items aren't affected by AOE damage, so if you have enough fire damage resistance you can set off a bunch of small explosions on yourself and you won't take damage, but everything around you will still take damage. At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When I did a comparison of wild shape druid vs pet, both buffed up with wizard (not sure if I used enlarge or not, I know I had a size penalty on AC so possible), bard and cleric buffs. Wisdom bonuses are fantastic, but bonuses to physical ability scores are great for Wild Shape users. The Druid is … 7 ): The druid’s animal companion gains resistance 1 against either cold or electricity. If you use the Holly Berry Bombs option, you deal 1d8+Caster Level damage once per caster level at the same time. Against groups, consider Giant Owl, Wolf, or Velociraptor. With a bonus to Dexterity and a Penalty to Strength, dexterity-heavy Wild Shape forms like snakes work best for Halflings, but being small also makes it easy to stay safe in the back and focus on casting spells or using a bow. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. I support a limited subset of Pathfinder's rules content. Several excellent flying options exist at this CR, but Moon Druids have better options at CR 1, and other druids can't select forms with a fly speed. And my question is, if i wild shape does my Str,Dex,Con modifiers still … If you plan a single level dip, go for Monk. But I can't decide on a build. also tried high-level variations of dragon-shifting. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. Some feats have clear effects: Tough increases your own hit points, but Wild Shape specifically says "When you transform, you assume the beast’s hit points and Hit Dice." Also note that many colored items are also links to the Paizo SRD. CR 0 includes creatures which aren't dangerous, or are only dangerous in great numbers (I.E. In a few cases we've gotten answers on whether or not feats operate in Wild Shape. Skills: 4+ skill ranks and very few useful skills. Thoughts on Classes: Druid Edition So this has been something on my mind for a while now as something that might be fun for this forum and create some good discussion about a subject SO vital to the game itself. How feats affect you while using Wild Shape can be a bit difficult to interpret. Dex: Essential for your AC and bad Reflex saves, and helpful if you plan to use Wild Shape. If you need to climb instead of fly for some reason, Spider is a good choice. Sleep is just nice because it … Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. Con: Hit points are always important, especially if you plan to use Wild Shape. Hit Points: d8 hit points is hard in medium armor, and it's even harder if you plan to use Wild Shape heavily, but the Druid has some healing ability which can supplement low hit points. This ability functions at her actual druid level. period. The Sacred Tattoo alternate racial trait combined with the Fate's Favored trait helps with the Druid's saving throws (especially Dexterity), and the Half-Orc favored class bonus grants bonus natural armor while using Wild Shape. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. This section won't address every spell on your spell list, but it will point out some especially notable options. However, this option consumes both of your Wild Shapes uses, which can make it a risky choice if you're not planning to rest soon. As such, small races tend to work better for high-dexterity forms like snakes. that's really broad. Prometeus guide to Druid. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of … Class Features. Instead, when she gains this ability at 4th level, she can assume the form of a Small or Medium plant. The Dwarf favored class bonus offers extra uses of first-level domain powers, but don't let this influence your decision regarding Nature Bond; first level domain powers taper off very quickly. CR 0 has better scouting options because smaller creatures can more easily access small areas, and all Druids have access to higher CRs to get better combat forms. Halfling: Your best bet for small, sneaky Druids. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. Wild shape is an exciting and versatile Druid ability which a lot of people want to use, but which is easy to use badly. Nature Bond (Ex): The Druid's Animal Companion is likely the first or second thing which comes to mind when you think of a Druid. Please check "Last Updated" date below the title of each page. This build offers a mix between melee DPSwhile using Wild Shape, buffing and aoe spell damage, and melee off-tanking and damage with the animal companion. Against single enemies, the Giant Toad can quickly remove anything of medium size or smaller. Orange: OK options, or useful options that only apply in rare circumstances 3. The Druid is among the most powerful and versatile classes in the game. In my opinion, anything which is part of your character's body like claws, natural armor, or damage resistances doesn't work while in Wild Shape. Druids are a difficult choice for spellcaster multiclassing, but if you're built around Wild Shape a few levels in classes like fighter can offer a lot of benefits. That's almost certainly an unintended abuse case, but Paizo has had over a decade to address it and hasn't done so, so either I'm missing a rules interaction (very possible) or a FAQ entry (also possible) or they like the spell as-is. Greetings fellow Pathfinders, I would like to start by saying that I used to feel that Druids were a very difficult class to play and to build correctly because there's a lot of options to choose from and need a lot of research between summons, spells, wild shape… Half-Orc: Excellent for Wild Shape builds. Most notably I think this means you can't Wild Shape into a magical beast - since the Druid ability states "animal, elemental or plant" and … — Wandering Oasis: 12: Druid: master in Survival: You're surrounded by soothing energy. You can also form the wall into a ring facing either inward or outward, and if you can combine this with an area control effect like Ash Storm, Entangle, or Tar Pool, you can set up an extremely lethal combination at essentially any character level so long as enemies can't withstand the fire damage. The Druid is among the most powerful and versatile classes in the game. Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). It's not clear. A feat fits into "other source" so it works in Wild Shape, again assuming it complies with the other rules of Wild Shape. While Nature Bond is an either/or decision, Wild Shape is a Yes/No decision: Being good at polymorph effects like Wild Shape requires planning from level 1. As you can see, the Monk's version of Unarmored Defense will exceed the Barbarian's in almost every case with as little as 16 Wisdom. your level as a druid will determine the sizes and TYPES of creatures and how long you can remain in the form (and how many times each day). The Giant Spider's web is a fun utility, especially against big enemies with low AC. You can pick death domain (I believe?) If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. CR 4 is very disappointing. Polearm master still works, but unless you Wild Shape into something with hands you're not getting much use out of it. Treantmonk's Guide to Wizards Treantmonk's Guide to Rangers Treantmonk's Guide to Bards Last revision: June 3, 2010 The Druid Handbook Part 1: The Wild Mystic Welcome to part one of Treantmonk's Druid handbook! Only thing that Druids get the ability to Wild Shape con: Hit are. 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